Is there really no examples or anyone doing this?
I’ve been hunting the web for about a week now and this backs up a question I asked earlier. Displaying 8bit paletted textures from a color index table. Where I’m at is I have hundreds of premade MIPs in this format, and yeah converting them is easy enough, I kinda want to know how to do his. Odds are I’ll probably not implement it as a real usage it’s knowledge I’d like to gain?
For what I gathered so far I need to…
Load the color table…either glColorTable() or glColorTableEXT()
Enable ColorIndex mode
Load texture to gl with giTexImage2D(Not sure what parameters to use)
Am I close? Can anyone offer suggestions/examples?