I have a simple question on how to increase the FPS in OpenGL.
I can write a simple basic Win32 application and all it would do is swapbuffers() in the winmain cycle. I have set up an acurate FPS counter and all I can get is 58 (p3 500 w/GeForce DDR). How is it that games like quake etc. can get over 200?
I can comment out the swapbuffers line and get over 80,000 FPS.
So how do I accelerate the swapbuffer command? I’m guessing I have to use some hardware extension or SOMETHING? Please help. Where can I learn what I have to do. How bout an example or something. Thank you very much.