OpenVG + OpenGL ES 2.0

Any thoughts on getting OpenGL ES working alongside OpenVG on Beagle/i.MX51 etc.?

I am looking for following use cases:

1- OpenGL ES and OpenVG have separate contexts and sharing the same surface
2- OpenGL ES and OpenVG share the contents: one API renders to a back buffer and the other uses its results - via EGL

I have no success so far on this front. Any help is greatly appreciated.



Curious if you or anyone has ideas/guidance on this six months later.

I find myself stumbling towards the same forest…


I hate being human. It means that every time you hit “return” the universe reorganizes to make you look like a moron.

Giving up my search for this - I immediately found a more fleshed thread


see ya there

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