Screen:
Code:
#include<GL/glut.h>
void display()
{
glClearColor(1,1,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(1,11,30,22);
glColor3f(255,0,0);
glRectf(1,1,30,8);
glColor3f(0,0,1);
glRectf(1,8,30,15);
glFlush();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitWindowPosition(50,50);
glutInitWindowSize(640,640);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("Drawing rectangles");
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-5,35,-5,30);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}