I’m doing my final year at uni and have come across a problem with my OpenGL applications.
The thing is I’m writting my code on my home PC running Win98. But the PC’s in my uni run NT4 and Win2K.
I have gone back to scratch and am only trying to run a basic application ie a basic page flipper that does absolutely nothing, just flip the buffers.
The program runs fine on my home PC, and compiles on the uni PC’s. However, when I try to run the program on the uni PC’s depending on my chosen WinDoh!s I get either the infamous blue screen (NT4), or the PC just reboots (Win2K).
Does anybody have a suggestion, or do you all agree I should send lots of hate mail to microsoft.
It’s possible that you’re doing absolutely nothing wrong. I have several of my own programs and multiple demos from various sources that run perfectly on lots of cards, but I have one system with an older ATI card that refuses to run any full-screen OpenGL program. The system is running Win2K with the “latest” ATI drivers for it. Any attempt to run full-screen kills the system deader than a doornail. Funny, windowed mode runs without a hitch. Bottom line - it could be the driver’s problem and not your program.
I’ve tried running it on 3 different computers running Win2K, since I posted the topic.
The first machine with a 15" Flat screen monitor run the program fine.
The second machine had a 17" Flat screen, but the program fell over and said something about a KMODE_EXCEPTION_ERROR and then monitor tried to auto-adjust iteslf before the computer rebooted.
The third machine, with a 17" CRT, done the same as the second except it gave a PAGE_FAULT_ERROR.
So it’s not my code, as far as I can see.
I see a pattern forming. Has anyone else had any problems with 17" monitors?
I guess monitor has nothing with problem. If you don’t believe, take this computer with 17’’ and switch a 15’’ monitor to it.It will crash.
Tellbetter, if , for example OpenGL games are running at that comps. I thing this are drivers kidding.