I’m after somebody to re-write two C++ OpenGL examples in C# OpenTK. They’re pretty basic and I’m sure it’d take under an hour for somebody who knew how. $50 (AUD) up for grabs. They are deferred rendering and deferred rendering shadow mapping from Marco Alamia’s website. The problem is my knowledge of C++ is limited, I’ve been programming for years, but almost exclusively in C#. Basically, I look at his code and can’t discern the program flow. To speed up the process, I’ve thrown together a basic OpenTK project to work atop of, unless you’d rather go from scratch that is. The code is pretty clean, and should be easy to navigate. I’ll email it upon request.
Deferred Rendering: www.codinglabs.net/tutorial_simple_def_rendering.aspx
Deferred Rendering with Shadow Mapping: www.codinglabs.net/tutorial_opengl_deferred_rendering_shadow_mapping.aspx