Opengl having issues with Intel HD3000

Hi All,

We have an app which shows geometry in 3D using Opengl 3.0. It seems to work fine on all machine (aparently all had NVIDIA cards n drivers) till i got a Dell machine with Intel HD 3000 card ( This machine doesn’t seem to render the objects properly. please have a look at the two images, i have attached, to see what i mean.

And i am not using anything fancy here. Its just stripes of GL_QUAD_STRIP kind.

Right now i have i got from manufacturer(DELL) website on someone’s suggestion) but prior to that i had (lates on Intels website) and the results were the same.

Any pointers would be highly appreciated as we want to support as many kinds of machine/laptops.
(i haven’t seen this issue on any other driver yet)

NVIDIA Quadro FX 360M


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