OpenGL ES in non fullscreen mode

Hi everybody,
is it possible to create an OpenGL ES context in a non fullscreen application on a Windows Mobile 5 pocket pc (Dell Axim X51v)? If I do not switch to fullscreen using SHFullscreen, the context doesn’t seem to get initialized correctly. I would like to use menus for switching rendering options and load files etc.

Thanks for your help in advance.


If you solved your problem, please reply with your solution. I have the same sort of problem.


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