I’m new to OpenGL ES and have to develop a computer graphic application on my mobile phone.
I started OpenGL development several years ago and therefore are familiar with computer graphic stuff.
However, I don’t get how to start with OpenGL ES.
My mobile device is the new Toshiba TG01 running with windows mobile 6.1.
My main problem is that I don’t know how to get access to the hardware gpu of the TG01 using the OpenGL ES API?
Because I known that the TG01 has a GPU providing support for ES 2.0…
I searched the web and found several open source libraries like http://www.vincent3d.com.
However my impression is that these libraries are software implementations only?
Is this true? Or does e.g. vincent use the hardware functionality if available? I could not found any information about this topic in the web.
Is there any homepage facing all these questions? Or does anyone know a nice tutorial about how to start with OpenGL ES on windows mobile?
Thanks very much for your help,