opengl colors


Does anyone have a chart that tells what the RGB mixes are for colors?? I’m using floating point ie:

glColor3f(1.0, 1.0, 1.0);

I know the primary colors but i need the mix for gold, silver(gray will do) and some others.


I guess you’d best create gold with yellow-ish colors (red and green) and silver with gray (indeed) with just all rgb colors the same, say 0.8
Perhaps some “glance” effect in a second pass?


use some paint/retouch application like paintshop or photoshop.

again, you could use 3d studio to create a preview of what you’re trying to make, and then read color components into the material properties.