I recently purchased REALBasic, and I want to be able to use OpenGL with it. I am aware of the Rb3DSpace Control, but I don’t think it will suit my needs. I am taking on a daunting project: To build a 3d modeling, animation, and rendering package made for Mac. I know it sounds rediculous, but I think it si possible.
Simply put, I need to know how I can call OpenGL Functions with REALBasic witout using Rb3DSpace or Quesa. Right now, the modeller is more importnat than anything.
I would like to make the modeler patch-based As I have very little experiece with SDS and Tri-Meshes … I just don’t like.
One more thing, and this is probably pretty obvious. I plan on using the Canvas Control as the viewport. When I call OpenGL Functions, do I set a target on which to draw the result, or do I do that in a separate line… how is the final image put on the screen?
Please forgive me if my questions seem trivial; I am experinced in 3D Animation, but not 3D Programming.
Thanks in Advace,