is it possible to apply a 3DLUT (3D Look Up Table) on the pixel bufffer of a graphic adapter ? Is it doable using OpenGL ?
How could I achieve that mechanism ?
I have to use 3DLUTs in order to emulate different Monitors.
Basically, suppose an image is displayed using glDrawPixel() or textures quads, how to apply a 3D Look Up Table using OpenGL API and graphic cards properties ?