OpenGL only seems to run with acceleration in some of the commercial games i have. For example, Tribes and Half-life run fine/good with OpenGL with acceleration, yet my apps and nehe’s run without acceleration.
My video card (S3 Savage3D) says that it supports OpenGL, and i just updated the drivers for it so im sorta running out of ideas why my apps are running without acceleration. most/all my code is based on NeHe’s tuts.
Is it my video card, or something i have to do in OpenGL to activate acceleration?