What is this new OpenGL 3.0 thing. I heard a lot of functions are depracted now and should not be uses anymore? How does this impact developing OpenGL applications. Will things work more like OpenGL ES?
Is there a quick introduction on migrating to OpenGL 3.0 ?
Also how does this impact on supporting older hardware? Need two or more opengl paths in your application? One for old skool OpenGL and one for OpenGL 3.0?