OpenGL 1.3 development


I installed NVIDIA’s Detonator XP drivers. They bring an OpenGL 1.3 ICD with them (confirmed by checking GL_RENDERER and GL_VERSION).

Now I wanted to use some OpenGL 1.3 stuff (like multisampling), but I get compilation errors each time I use 1.3 specific features.

Can someone tell me why I can’t code OGL 1.3 stuff? And also if I need any other files?


You need to get function pointers for the new 1.3 functions just like you would for an extension.

Is there a tutorial for that somewhere? I would also like to know how to use extensions and stuff…

F**K Micro$oft for making things more difficult!