Open GL for C# on .NET

I have created a small CAD system on Windows (MFC) using OpenGL for rendering. I started documenting it in
I am interested in porting this CAD to C# .NET platform. What would be the best OpenGL tool to use? I came across names like OpenTK and Tao… I am new to C# and just started learning it. It is very similar to C++, but cleaner. I started studying FLASH (ActionScript3.0) also. It’s interesting to see which dominates: Flash (Adobe) or .NET / Sliverlight.


The Tao framework is good.

I think OpenTK is better

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