A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?
what exactly are you looking for? A driver-framework, a software implementation, an emulation library on desktop machines?
Thanks for responding. I am looking for a software implementation. It need not completely emulate the OpenGL ES 2.0 functionality. I guess I am looking for something which can be used over a raw interface like GAPI or EGL. I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.
As you can probably tell I am a complete newbie in this field (but not a newbie programmer / hardware engineer) please feel free to point out if I am not making sense.
Well, if it’s for an MBX, I assume Xmas is your man in this forum…
Or just contact PowerVR directly.
Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?
yes, I am working on a version of Vincent supporting OpenGL ES 2.0, and no, I am not targeting the PowerVR accelerator. Any success getting support from Imagination directly?
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