I dl’d it, I played it, it looked great…
EXCEPT… (dun du dunnnnnn!)
I had a lot of wireframing artifacts on the screen throughout the entire demo. Not everything was wireframed, just most of the active stuff. Notably, the meteor scene with the sun (or whatever it was), the transparency flare around the ball was completely wireframed as the texcolors went through it. Also, I had a bunch of shearing artifacts, especially on the text scenes.
Just so you know, here’s the machine specs:
AMD Athlon 550 /w 128meg
Win2K (all the bells and whistles)
3DLabs Oxygen VX1 (32meg PCI)
3dfx Voodoo3 3000 (16meg AGP)
Mind you, the 3DLabs is my primary video card because its the one I develop OpenGL on. Thats the one I had the problems with. I just ran it on the Voodoo3 and it runs fine, but a hell of a lot slower. Anyways, the 3DLabs card is a workstation-style card, so its OpenGL 1.2 standard, etc.
Hope this helps.
Nice demo BTW.