I 'm drawing an object that can have separate textures applied to each polygon
But for some reason my viewers slows down after the first display list compile.
1st compile, # textures applied to faces.
–> glCallList slow response
2nd compile, # textures applied to faces
–> glCallist responds realtime
NOTE : I also tried to pre-generate the textures outside display list and only ‘bind’ it inside, but this has the same effect