Salutations, ladies and gents
Anyone remember the old-school 8-bit fading routines? (like in doom and prince of persia)
anyone have efficient (heck, even working) routines for this effect?
I figured maybe using the rgb bias or somesuch, but i’m not sure it would work.
For static scenes, alpha blending works by just rendering the scene and using the completed render as a bitmap and sweeping alpha from 0 to 1 on a black background, but there has to be some way to implement it on a dynamic 3d scene.
any help would be nice, no code though,just concepts. I don’t wanna spunge anyone else’s code.