I’m a new to opengl, started programming in it for about 3 months now. And I just figured out how to display .obj files in opengl by using the glm.c files that I found at
I downloaded a model (.md2) from other sites and converted it to .obj files with a 3D program (3D Exploration). But the thing is it also comes with a skin/texture (bmp, pcx, etc.)
My question is how do you get the skin onto the model in opengl?
Or is a better way to work with pre-made 3D models?
(I been trying to mess around with .mtl files but I don’t know how to use them.)
Thank you and any response is greatly appreciated.