.OBJ Files from Maya

I am using Maya to 4.0 build 3D models; converting them to .OBJ file format.
Can anyone recommend any good tutorials on how to load these in OpenGL.

gametutorials.com has a good one but I would say make your own if you know how to read in a string and parse it. Its easier to understand that way and the one on gametutorials only supports objects with triangles and quads. In some instances it is possible to have an object with more vertices than just 4