Can anyone suggest a reasonable way to debug a NVOPENGL.DLL error. I’ve put in callbacks in the program, but I don’t get any error messages that way. The program works for some geometry and works completely on other machines (drivers). The error occurs during the gluEndSurface(ptrNurb)routine. I’ve gone over the code very carefully and have tried a lot of systematic changes, but no clues.

Any help would be appreciated.

Send me the app so I can run it on a debug driver?

  • Matt

Originally posted by mcraighead:
[b]Send me the app so I can run it on a debug driver?

  • Matt[/b]

Thanks for the offer, but I don’t know if I can do that(…yet). It isn’t necessarily a problem with the driver. It may something I’m doing wrong in the setup, but I have gone so far as to substitute the NURB surface example from the OPENGL SuperBible book (almost line for line)into my Visual C++ code, and I still get the NVOPENGL error. However, this example from the book works just fine by itself!?!

I still can do some more testing for now, but I may take you up on your offer.