NVIDIA Texture_Wrap bug?

This is minor thing, but GL_TEXTURE_WRAP_* is supposed to have the default of GL_REPEAT, but it seems if I fail to explicitly define these parameters I get invalid all-white textures.

3Dlabs seems to get it right. Haven’t checked ATI.


That’s strange on my NVIDIA card I don’t need to set this & I expect you’d see a lot of breakage if this were a general bug, maybe it is related to some other state or texture attribute or it could be card specific.

Hmmm… just a shot in the dark, you’re not using non power of two texture extensions are you?