How to use the Nvidia opengl sdk under Linux ?
Does anyone has any idea ?
I download it from nvidia site, but it seems only a windows sdk. Have I to compile it under Linux ?
I notice wgl_AllocateMemoryNV(), is there any glxAllocateMemoryNV() ? Is there portable functions ?
Thanks a lot.
Not everything from nvidia can be built under linux. A lot of them can and it may be a good idea to build with -fno-for-scope -fpermiisive. I did not look up the switches so they can be spellt wrong.
Yes, there is a glXAllocateMemoryNV.
OK, if I understood well, i need to link my
programm with this libraries:
fno-for-scope and fpermissive
is that true ? where can I found these libraries ? I think that’s not the nvidia specificities libraries.
And in order to use glXAllocateMemoryNV, i need GLX1.3 or lesser ?
As i said before, i’ve got the nvidia sdk for windows. i need (i think) to build them under Linux.
fno-for-scope and fpermissive are not libraries, they are switches for gcc to be tolerant regarding syntax.
Ive succesfully compiled severall examples from nvidia, but I doubt the whole sdk could be compiled without effort if they do not use glut.
i use glut, so you thing that i won’t encouter problem while compiling all the extensions ? I hope, too.
what i want to know is if i need to link them with GL, GLU, glut ? glx ?
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.