i’m learning opengl with windows xp pro/devcpp/win32API and GLUT 3.7.
but i have (I think) a bug with my NVIDIA GForce 2 GTS/PRO.
(see image Please).
Anyone say what’s the problem?
are those pixels always there, or just in this particular app? do they always look the same? are you drawing anything other than the particles?
could you post some code?
ok, im out of questions…
there are in all app,but there is so little than i can view if that is pixels or char.
I have tested with downclocker the GPU and RAM but there is the same.
I think that is when using texturing unité app.