I need to render a 3DS animation in my working opengl apps. Is the NVB format the best way to do that … and How can I render a nvb scene in my apps using Cg?
The best way is what ever is best for your application. There is no one best way. I’m guessing there is a convertor from 3ds to nvb, I don’t know.
Cg is a shading language. So you can’t say “how to render a model using Cg”, you render the model using whatever programming language you are using (C++, Delphi, etc) with OpenGL and use Cg shaders to add effects and stuff to it. Or use them to handle the calculations for bones in your model if you have those.