I sent you a mail about that question Cass, but you did not reply to me
so I asked it on the list.
Anyway, I develop under nvidia/linux and I cannot getProcAddress to any
functions of the GL_FENCE_NV, although the NV_vertex_array_range functions
load correctly, like the glAllocateMemoryNV and the rest.
First of all I would like to ask you if I do not use the NV_FENCE (the
nvidia docs say it is possible) what happens if the frame geometry exceeds
the allocated memory.
Is this geometry lost or is it drawn with the usual
way, without vertex_range???
I tried to implement vertex_range without fences and I got no screen
For the Arrays I use:
Vertex 3 FLOAT
Color 4 FLOAT
Normal 3 FLOAT
TecCoord 2 FLOAT
Is there something wrong with my types??? Nvidia says something about
a 4 stride on the arrays…
My program flow:
Allocate memory with glXAllocateMemoryNV
Enable the rest of the arrays as usual
set the pointers with glVertexPointer…
Loop the above
Do I do something wrong??? I believe there is something wrong with
copying the data to the video/agp memory… Can you spot the problem???