Ok, hmmmm :confused: , as I understand it, with NV_pixel_data_range I can specify pixel data as entry point to vertex data (such as vertex arrays) without data copying taking place.
But… I don’t own an nvidia card… is there something I can use instead? GL_EXT…? GL_ATI_…?

I read in a paper that there was a beta implementation of “Super Buffer” by ATI… anybody knows if this is available somehow?

Thanks! :slight_smile:

Pixel Buffer Objects. PBO.

Originally posted by knackered:
Pixel Buffer Objects. PBO.
Ok, thx… reading SGI info…