Ok, hmmmm , as I understand it, with NV_pixel_data_range I can specify pixel data as entry point to vertex data (such as vertex arrays) without data copying taking place.
But… I don’t own an nvidia card… is there something I can use instead? GL_EXT…? GL_ATI_…?
I read in a paper that there was a beta implementation of “Super Buffer” by ATI… anybody knows if this is available somehow?