NV 6800 vs. NV 6800 Go (mobile) as an OpenGL target platfom

Do you guys have any experience in OpenGL development targeted at 6800 Go mobile chips?

Is it reasonable to expect that features and speed (fast-paths) are similar to the desktop 6800 non-GT non-Ultra part? Are there any “well known” caveats which I should be vary of?

It should be same as desktop version… Just slower memory and core and less vertex and fragment pipelines(6x16 6800U against 4x8 on 6800Go).