NSight not showing all the buffers bound!


I tracked my draw call event using the Graphics debugging tool of NSight. Before that event, I bind 3 Shader Storage Buffer Objects so that they are accessible from the shaders of that draw call. However, my buffers aren’t showing in the resource view. I used to have them show there, which is useful to look at how the buffers are set and find any bugs related to values in those buffers. Any clue on why my buffers aren’t showing up and how else I could peak into their data in a visual way such as that of the resource view? (I’m trying to avoid mapping the buffers and outputting their data in a formatted way)

NSight does not handle SSBO… not yet…