I’m trying to load a “npot” bitmap into a GL_TEXTURE_RECTANGLE_ARB texture, but clearly i’m missing something becouse the drawing is all wierd (it works fine with “pot” images).

Can somebody help me?

*MSV 2003 project

With images like 360x240 and 1024x768 the program displays it FINE.

However, with an image of 407x369 check it out:


You need to disable alignment of rows of source data using glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ) ;

Man … I wasted a hole day trying to figure it out, heheh!

Thank you so much, it solved my problem! ;D

I’m rating you up.