This is my code: http://pastebin.com/fZHCnj4h
I am going to render some texture using
multitexturing* and got problem:
I am calling glUniform with a parameter 1, but it’s something wrong: OpenGL renders GL_TEXTURE0 (
img instead of
img2)… What’s wrong with that code? What to change in it?
*In fact I’m using only the second texture now, but in another shader I can use the first, so because of it I use two textures.