So I’ve been trying to get a hardware-rendering context, and want to use a window-opening API.
But: Both in SFML and SDL I am unable to get any extensions. Compiling glewinfo to glewinfo.exe does get a hardware context, and can load extensions up to OpenGL 3.1.
Checking where they differ: I have no idea. They all make a PIXELFORMATDESCRIPTOR with sensible values, create a window, get a new one with ChoosePixelFormat, and create a context. I have been fiddling with colordepth, bits per pixel and stencilbuffers to no avail…
Google returns no more pages. I’ve read them all.
There’s no errors. At all. Just a plain old boring window with OpenGL 1.1.
Thanks in advance.