2 days ago i used the pixelformat extension for the first time. (With the new drivers it didn´t crash!)
Now i wanted to enable antialiasing. However i discovered, that my driver does not support the multisample extension.
So how do i enable antialiasing then?
I can enable it under windows, and then my OpenGL app uses it. Also i know, that Direct3D apps can enable it (Max Payne). But how does my OpenGL app enable it without the multisample extension ?