I have recently been working on a new application using some opengl. I want the app to run on all windows systems from Win95 and up. I understand that only Win95 SR2 and up ship with microsoft’s implementation of opengl. But you can download an opengl installer for the original Win95. I am using VC6 to compile the opengl code. My concern is I want to limit my implementation to opengl v1.1 for best compatibility across the various windows systems.
Is this correct and how do I know that I am not using function calls that are implemented in v1.2? I’ve looked all over the place for info and couldn’t find an answer. MSDN doesn’t state the version numbers of the functions, etc. Can anyone shed any light on this?