Need help in rendering 3D image with texture mapping

Hi guys, new here. The problem :

I am doing a sch project with a 3D laser scanner to scan a human head. The scanned image can be exported into open inventor, .obj and .asc files containing the x, y and z coordinates. The scene consisting of top, sides and rear view of the head can be exported into tiff, jpg and gif.

Can i use OpenGL/C++ to render the 3D image of the human head by using the exported file as the input file and then do texture mapping onto the output file?
Which file formats is the best and how should i go about doing it, Thanks.