MultiThreading with OpenGL

Hi, i’d like to have an OpenGL app (Win32) with 2 thread:

  1. The main window app (the one with main OGL context).
  2. The OGL loading textures thread.

How can I realize it?
Is there any samples?

Thnx in adivce, Emanem! :smiley:

Please use this thread in the beginners forum:;f=2;t=014198