If I have a texture in use by multiple threads and one thread calls:
glTexParameterf(TexTarget, GL_TEXTURE_WRAP_S, TexWrapS);
glTexParameterf(TexTarget, GL_TEXTURE_WRAP_T, TexWrapT);
glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, MinFilter);
glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, MagFilter);
will those calls affect the other thread? eg. I want to use the same texture filtered with nearest on one thread and trilinear on another.
I guess what I am asking is if the texture wrap mode and texture filter mode are property of the texture sampler unit or the texture object.