Multitexture Blending

Quick one here fellas! When doing multitexturing ie ARB_multitexture extensions… is there a way to apply different alpha values to each vertex for each texture? basically im going away from a multipass solution to a multitexture solution. but i want texture 1 to be more promenant at vertex 1 than at 2 and 3 (where i want texture 2 to be more promenant).


use the interpolate method of the tex_env_combine extension, alpha values can be contained in one of the textures