I have be literally searching for hours around the internet all day but I cannot find any example of Rending to a Frame buffer texture from One Shader, and Using that texture as the input for another shader.
I’m trying to do this using GLSL,
Render objects(texturered) (Shader1) -> FBO -> do effects on objects (SHAder2)
But I can’t for anything actually find an example of this anywhere yet I keep reading about it. I need to see some working code…