Does anyone know a web site, book or whatever that talk about designing a multi platform engine in C++? I dont mean by multi-platform that the engine link different render functions. I mean an engine that most object have platform specific layer and generic layer.
Sorry if that topic isnt opengl specific but I think somes peoples here must have that kind of knowledge.
And if my english isnt good, it’s not because I’m stupid… It’s more because it’s not my first language.