Well, but it seems that 4.2 is coming…
“According to one source who spoke to Ars on the condition of anonymity, Apple has significantly altered the architecture of the graphics subsystem in Mountain Lion, cleaning up the interface between OpenGL and drivers in order to implement upcoming support for OpenGL 4.2. OS X currently supports version 3.2, and the lack of support for the latest version shows when comparing performance with Windows.”
“The changes to the graphics subsystem should enable Apple to more quickly update OpenGL support as the OpenGL Working Group releases new versions. There’s no known timeline for when OS X will support OpenGL 4.2, though, and Apple declined to comment on the matter.”
Which is great timing for this post, since this article is fresh.
By the way, I leave you with this.
Just a question for you guys. Does OpenGL 4.2 really increase the performance of < 4.0 based applications? Is it possible?