I have used the glutMouseFunc() and glutMotionFunc() to track what the user has drawn with the mouse. However, for every consecutive mouse input points these functions give me (e.g x, y), i need to find the speed in between the consecutive points.
That is to say, i need to find the distance and the time between consecutive mouse input points.
Is there a way to do that?
I have heard about using performance counter and frequency and also the multimedia timer to get the time…however, i do not know how to go about doing any of these windows functions in openGL.
Thank you to anyone replying this post!