Modeling of hands

guys i am new to opengl, just wandering to model a hand, does that mean drawing a lot of polygons or is there another more sensible way out?

Hi !

The only way to get a nice looking hand is to use some 3D modeler to create the hand and load the resulting mesh into OpenGL, but if you need to animate it also it becomes a bit more complex.

Many times you can create hands with nurbs or blobs, but trying to do this by hand without a modeler is tricky.

If you don’t need anything to fanzy you could try with cylinders a spheres maybe…