Model Doesn't Seem To Scale From Center

I implemented object outlining in OpenGL by following this tutorial, but the problem is that when I scale up the object, it doesn’t scale from it’s center and because of that the outline looks off. The outline is in red and it seems that it moves towards the positive Z axis.

That model is made in Blender. I set it’s origin in the center in Blender (Right Click on model → Set Origin > Origin to Geometry), but it still doesn’t scale correctly and the outline is wrong like in the image.

This is the drawing routine of the model:

glStencilFunc(GL_ALWAYS, 1, 0xFF); 
glStencilMask(0xFF);

{
    // Bind normal shader

    glm::mat4 matrix = glm::mat4(1.0f);
    matrix = glm::translate(matrix, position);
    matrix = glm::rotate(matrix, rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
    matrix = glm::rotate(matrix, rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
    matrix = glm::rotate(matrix, rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
    matrix = glm::scale(matrix, glm::vec3(scale, scale, scale));

    shader->set_uniform_matrix("u_model_matrix", matrix);

    // Bind stuff
    // glDrawElements
}

glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
glStencilMask(0x00);
glDisable(GL_DEPTH_TEST);

{
    // Bind outline shader

    constexpr float size = 0.7f;

    glm::mat4 matrix = glm::mat4(1.0f);
    matrix = glm::translate(matrix, position);
    matrix = glm::rotate(matrix, rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
    matrix = glm::rotate(matrix, rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
    matrix = glm::rotate(matrix, rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
    matrix = glm::scale(matrix, glm::vec3(scale + size, scale + size, scale + size));

    outline_shader->set_uniform_matrix("u_model_matrix", matrix);

    // glDrawElements
}

glStencilMask(0xFF);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glEnable(GL_DEPTH_TEST);

Can someone help me? Am I doing something wrong?
Thank you!

Never mind. The problem was that the model was not in the origin of the world in Blender when I exported that .blend file. I’m a beginner to Blender and that’s why I had trouble.