Mixing GL and Native


Is there an OpenGL ES example floating around somewhere that (for example) renders a 3D scene using GL, and then uses native drawing routines for other stuff, say an overlay of some sort.

I’m having a little trouble imagining how that is accomplished.

Any pointers are much appreciated!

The Vincent car demo http://cvs.sourceforge.net/viewcvs.py/ogl-es/ogles/test/paint.cpp?view=markup
combines OpenGL ES with GDI calls, as you can see when you scroll to the bottom of this source file.

  • HM

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