im texture mapping an image using mipmaps but when i try to tile the image using gl_repeat it still stretches the image as if i were using gl_clamp. could somebody please tell me why this is the case or how i could fix it so the image appears tiled.

r u using tex coords greater than 1 eg glTexCoord2f(2,3)?

no im using either 1.0 or 0.0 for the x and y co-ords

oh yea i get you now, thanks a million.