I am rendering a large number of textures (1700+) which seems to work best as a few sets of texture arrays. When I add mipmaps, my render still works (except for some artifacts) but my frame rate approximately halves.
Is this to be expected or am I implementing it incorrectly.
Thanks - I will check the filter settings - interesting I was thinking of the same solution. Did you find a speed improvement with 2 textures or just image quality.
I am also interested in mipmapping, but I always thought I had to supply my own mipmapped textures.
Does the FlickrTestMultithreaded generate mipmaps? Or is there another piece of code you could point me at?
Thanks in advance.