How do you tell opengl not to draw a specific color (Not by using another mask image!!!)
I can tell you the best way to do this is by loading a texture picture that support alpha channel and then with a loop to check all the pixels and wich has the color to specify the alpha value…
I’ve a program for loading a tree with and without alpha channel.
I searched your site and couldn’t find that.
can you give me more directions ( a closer link maybe)
4Get it, found it, 10X dude!